![]() Usually its people not knowing how to read the UI or ability tooltips. But i havent heard of those issues you guys mentioned related to it being a bug. If its none of those things then obviously your game has bugged out. Reloading right before the fight started and using that same ability will always result in a miss regardless of what the accuracy says. Meaning if you start a fight and use a certain ability and it misses. When you arrive to a zone the results for a fight are pre-seeded. ![]() You also mentioned "back to back" so does that mean you made an attempt, reloaded a save and tried it again? because if you did that on the same fight hoping for a different outcome it wont work. You can get right in the enemies face for 100% hit, but if you use Twitch Shot then your accuracy is adjusted to 75%. Did you use Twitch Shot? because Twitch Shot reduces your accuracy by 25% too. ![]() Or are you playing late in the game and you just have a bunch more gear and your extra crit is from a combination of gear/alpinist trait/moth wings trait or whatever and that your 100% accuracy was in fact 100% accuracy because you used a basic ability to shoot.Īnd for you Novatech you say that your Bormin missed two shots from point blank. Did you move to within 2 cells away and saw 100% hit chance on the movement grid but the ability you used was Skull Splitter which gives you 100% crit BUT lowers your accuracy by 25%. ![]() Since you guys didnt provide specifics like what abilities you used or what gear you had or what part of the UI you got your accuracy % info from i can only guess what happened.įor example DF1307 mentioned having 100% hit and 100% crit. It's been happening on these forums since the game has released. Some of it might seem straightforward, but people still overlook certain things. It's really easy to misunderstand game mechanics. Originally posted by df1307:One of my Mutant (Duck, actually) missed from distance of 2 cell with 100% hit and 100% crit This is exactly what happened, back to back. ![]()
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